bb4f9be48f For plugins, I used GSDX SSE4.1, D3D 11 hardware rendering, 2x scaling, and all Hardware Mode Settings activated. Environment Configurations Comments Tester Region OS CPU/GPU Revision Graphics Sound/Pad NTSC-U ? Intel Core2 Duo 2.4 GHz ? pre-0.9.7 beta 1736 ZZogl 182 Don't use AA higher than x2. War was on the horizon. Status: Active Type: Minor Description: Some shadows are missing or incorrectly shaped and in the wrong place. When uprendering there is noticeable ghosting during cutscenes which can be reduced with half pixel offset hack but that creates other graphical glitches. Trivia. 188.134.4.34 NTSC-J SteamOS 2.60 Intel Core i3-4170 3.7 GHz NVIDIA GeForce GTX 750 Ti 1.5.0 (git) from LibreGeek GSdx 1.0.0 SPU2-X 2.0.0 OnePAD 1.1.0 (git) 3X IR.
Not sure if this is specific to my ISO, so more testing needs to be done in regard to that. Core2Duo E7500 2.93Ghz 9400GT 4Gb DDR2 All default settings (SPU2-X, GSDxSSE4 DX9, internal res at 1100x900) and only a EE speedhack at level 1 enabled. page not foundthe page you requested does not exist . Final Fantasy XII is a console role-playing video game developed and published by Square Enix for the PlayStation 2. aboutblogaboutsource codeadvertisejobshelpsite rulesFAQwikireddiquettetransparencycontact usapps & toolsReddit for iPhoneReddit for Androidmobile websitebuttons<3reddit goldredditgiftsUse of this site constitutes acceptance of our User Agreement and Privacy Policy (updated). Workaround: Use v1.3.1-1538-gd3ec74b or newer. Has two noticeable graphical glitches in all hardware modes, not gamebreaking or intrusive but readily apparent. The only low-end GPU's I've tested are integrated Nvidia chipsets (I didn't even bother with Intel GMAs).
Sygnmarcu replied
454 weeks ago